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- Picture Puzzle Users Guide
- Version 1.2
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- Copyright 1990, 1991 by
- Daniel Linton Jr.
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- PICTURE PUZZLE is a Shareware product. It is available through Users
- Groups, Bulletin Boards, and from Friends etc. You have the
- opportunity to try the program at no charge to see if it meets your
- needs. If you continue to use the program after evaluation, please
- complete the registration form that is on this disk (orderfrm.txt) and
- send it with the registration fee of $15.00 to:
-
- Software Creations
- 26 Harris St.
- Clinton, MA. 01510
-
- You can also register by calling the Software Creations BBS at (508)
- 365-2359 with your credit card. When you register, you will get a copy
- of the very latest version of the program and another diskette filled
- with different Puzzles. Your name will also be put into a database of
- registered users so that I can inform you of upgrades and other new
- program releases.
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-
- If you have suggestions for this program, please let me know. I can be
- reached in the following places:
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- Daniel Linton
- "Picture Puzzle"
- 26 Harris St.
- Clinton MA. 01510
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- Software Creations BBS (508) 365-2359
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- The following (RIME) conferences
- SYSOPS - SHAREWARE - GAMES
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- CompuServe ID: 73230,3254
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- Shareware will continue to exist only as long as you, the
- users, support it. Show us some of the enjoyment we have
- brought you - Register !
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- PICTURE PUZZLE Users Guide
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- TABLE OF CONTENTS:
-
- What is a Puzzle Program ................................ 3
- What is Picture Puzzle ................................. 3
- Requirements
- Minimum Hardware Requirements .................. 3
- Minimum Software Requirements ................... 3
- Installation Registered Version ........................ 4
- UnRegistered Version ................................... 4
- Mouse ................................................... 4
- General Information ................................... 5
- Puzzle Formats .......................................... 5
- PUZ Files .......................................... 5
- PCX Files .......................................... 6
- GIF Files .......................................... 6
- SAV Files ......................................... 7
- Using The Menus ........................................ 7
- Loading Puzzles ....................................... 7
- Saving Puzzles ......................................... 8
- Resizing Puzzles ....................................... 9
- Picture Recognition ................................... 9
- MColors ................................................. 10
- Grid Options
- Grid On/Off ........................................ 10
- Grid Colors ........................................ 11
- Grid Crosshair Selector ............................ 11
- Help Windows
- Windowed Help ...................................... 12
- Full Screen Help ................................... 12
- Find A Tile ....................................... 12
- Function Keys .......................................... 13
- Sound ................................................... 13
- Viewing Your Statistics ............................... 14
- Command Line Options ................................... 15
- Title Screen .......................................... 15
- Puzzle Screen .......................................... 16
- Support ............................................... 16
- Special Thanks ........................................ 17
- Helpful Hints .......................................... 18
- Trademarks & Copyrights ................................. 19
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- What is a Puzzle program ?
-
- Puzzle programs are programs that load a graphics picture up on
- your computer screen and then scramble the picture for you to put back
- together. Using the Mouse or the keyboard, you will have an
- assortment of scrambled tiles on your screen that you must place back
- into the correct place to rebuild the Picture. There are currently a
- lot of programs on the market today that do this and they are all
- pretty much the same in features, capabilities, and options. After
- looking at some of the features that where missing from all the other
- puzzle type programs I decided to create a puzzle program which had
- them.
-
- What is Picture Puzzle ?
-
- Picture Puzzle is not just another puzzle program. Picture Puzzle
- is different in many ways. Because I did not want the difficulty of
- the puzzle to be dependent on how complex the picture was I thought it
- would be nice to have you be able to select what size and shape puzzle
- you would like. So by using the arrow keys you can adjust the number
- of puzzle pieces from 4 all the way to 1400. When you build a very
- large puzzle some pictures will have pieces that are identical (i.e.
- Blue Sky, or Green Grass). Picture Puzzle has the ability to recognize
- this and will finish the puzzle as soon as you have the picture in a
- completed form, even if some of the pieces that are the same happen to
- be mixed. Picture Puzzle also recognizes when you have put a piece
- beside a piece it belongs next to and removes the grid between them.
- This will allow you to see the picture as it is being built. There
- are many many more features in Picture Puzzle so read on, and enjoy
- the program !
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- Requirements
-
- Minimum Hardware Requirements:
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- EGA or VGA Color Monitor and Card
- MicroSoft Compatible Mouse & Driver
- 640K Memory
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- Minimum Software Requirements:
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- Puzzle.exe (Main Picture Puzzle Program)
- Puzzle.doc (Documentation For Picture Puzzle)
- grid.msg (Message for grid screen)
- title.msg (Header for Title screen)
- cover.pic (Title Screen Puzzle)
- orderfrm.txt (Registration order form)
- larrow.cur (Picture Puzzle Cursor)
- *.puz (A least 1 Puzzle File)
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- Picture Puzzle will make use of EMS memory if it finds it
- available. It is not required however. The recommended
- QEMM driver is QuarterDecks QEMM V5.11 or greater.
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- Installation
-
- Registered Version
-
- If you have purchased the registered version of Picture
- Puzzle just run the install program that comes on the
- program disk.
-
- UnRegistered Version
-
- To install the unregistered version of Picture Puzzle
- you will have a file called PPuzz12.exe. Take the following
- steps.
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- 1) Create a Directory Called Puzzle
- 2) Copy PPuzz12.exe to this directory
- 3) Type PPuzz12.exe
- 4) erase PPuzz12.exe
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- PPuzz12.exe is a self-extracting file which will
- uncompress all of the files that are needed to run Picture
- Puzzle into this directory for you. When you are finished
- you can erase the PPuzz12.exe program. (NOTE: be careful
- that you erase PPuzz12.exe and NOT Puzzle.exe).
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- Mouse
-
- The only Mouse that is supported by Picture Puzzle is the
- Microsoft Mouse and driver. Any Mouse that is 100% compatible will
- work, however, you must be using the MicroSoft driver or use a mouse
- driver that is 100% compatible with the MicroSoft Mouse. Picture
- Puzzle does not support the Mouse Systems mouse unless it is using the
- a MicroSoft Mouse driver. Problems with incompatible mouse drivers
- will show up with the cursor being inversed, or the screen displaying
- erratic behavior with the movement of the mouse.
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- General Information
-
- Picture Puzzle was written by myself (Dan Linton) and the
- graphics puzzles where drawn by a friend of mine and a member of the
- Software Creations BBS, Gary Sirois. The Program was written using
- Turbo C++ from Borland International and the graphics user interface
- was developed using Island Systems graphics-MENU.
-
- Gary's Puzzles can all be recognized by the GLS logo that he puts
- on all his pictures. Gary developed all the puzzles using Deluxe Paint
- II and Deluxe Paint II Enhanced. The digitized pictures that you
- receive with more of Gary's Puzzles on the registered copy where done
- using my RCA video camera and the Computer Eyes Video Capture board
- from Digital Vision. These pictures where photographs that were either
- taken by Gary or my wife Ranele Linton.
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- Puzzle Formats
-
- Picture Puzzle can load several types of Picture formats. There
- are four of them all together. (.PUZ .PCX .GIF .SAV). Currently the
- program only supports one resolution picture and that is 640x350x16.
- That means any pictures that are 640 pixels wide by 350 pixels high
- with 16 colors, and are in one of the above formats, can be loaded and
- used by Picture Puzzle. In a later release to registered users I will
- incorporate VGA ability (320x200x256) and SuperVGA (640x480x256,
- 800x600x256, and 1024x768x256). So be sure and get on the registered
- list !
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- PUZ Files
-
- Filenames that end with the suffix .PUZ are puzzles that are
- stored in Picture Puzzle's own format. These files have more
- information in them than a standard PCX or GIF file would have
- and allow you to rescale the picture into a small help window in
- the corner of the working puzzle screen. This allows you to see
- the complete picture as well as what you are working on at the
- same time. Kind of like looking at the picture on the puzzle
- box. You will find that the PUZ files tend to be a bit larger
- than the standard PCX and GIF type files due to the added
- information.
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- These PUZ files are only created at Software Creations. You
- can find the latest ones on the Software Creations BBS for
- download. Or write to us for the full list of available PUZ file
- libraries.
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- PCX Files (tm)
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- This is the most common of formats and was created by Zsoft
- corporation for use with their PC Paintbrush program. This
- format is in wide use today among many programs and is also
- supported by Picture Puzzle. There are at least 6 different PCX
- formats in use and there may be more. Picture Puzzle handles most
- of these and will recognize the format it needs to use when
- loading the picture. As with the other file formats Picture
- Puzzle will check the resolution of the picture you are trying to
- load to insure that it is one of the formats supported before it
- loads it.
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- GIF Files (tm)
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- This format pronounced "JIF" is copyrighted by Compuserve
- corporation and stands for the Graphics Interchange Format. Of
- all the formats here this tends to take the least disk space due
- to a compression technique known as the LZW algorithm and named
- after the people who developed it. Picture Puzzle does support
- the loading of GIF files, however, you must have another program
- in order to use it. This program is called VPIC.exe and is
- distributed as another shareware product by Bob Montgomery. VPIC
- is not distributed with the Picture Puzzle program but can be
- downloaded from most BBS systems, Compuserve and Software
- Creations BBS. The minimum version should be Ver 2.1A. If Picture
- Puzzle does not find a copy of Vpic.exe in the CURRENT DIRECTORY
- when you try to load a GIF picture, then Picture Puzzle will not
- attempt to load the picture and will give you a warning that it
- could not find the vpic program.
-
- As of this writing the latest version of the VPIC.exe program
- can be found in a file called vpic40.zip on the Software
- Creations BBS. You can register and obtain the latest copy from
- the author Bob Montgomery at the following address:
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- Bob Montgomery
- 543 Via Fontana #203
- Altamonte Springs, FL 32714-3172
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- SAV Files
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- Because Picture Puzzle has the ability to save the puzzles
- you are currently working on it made sense to create a special
- format for saved puzzles. Not only can you tell that it is a
- saved puzzle but it allowed us to save just the information that
- is required to put you back where you left off, instead of saving
- the whole picture again. This provides us with a tremendous disk
- space savings. Puzzles that take almost 100k of disk space can be
- saved in as little as 2.2k of space. Because we are saving just
- the changes and not the picture, SAV files do require that you
- have the original picture still on the disk when you go to save
- it. So if you loaded a puzzle called pooch.puz and then saved it
- as pooch.sav, when you go to load pooch.sav up at a later time,
- Picture Puzzle will still have to find pooch.puz on the disk to
- get the picture information that it did not save.
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- Using the Menus
-
- There are three different ways of using the Menus in Picture
- Puzzle. You can select menu items with the Mouse by pointing at the
- item you would like. This will cause the item to either be selected or
- inversed depending on the function being accessed. You can also use
- the keyboard to select items in one of two ways. Either using Hot
- Keys (Items which have the first letter of the name highlight) or by
- using the arrow keys to move a highlighted cursor bar over to the item
- you would like selected and hitting the enter key to select it.
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- Loading Puzzles
-
- To load a Puzzle you must first select Load/Save on the Menu Bar.
- When this window drops down you will be presented with three options,
- Load Puzzle, Save Puzzle, View Stats. Select Load Puzzle on the
- vertical menu either with the mouse or the keyboard. Loading a puzzle
- takes two steps, you must first give it the path you want to load from
- (The default is your current directory), and then the filename you
- would like to load. This can all be done using the Mouse or the
- Keyboard.
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- A window will pop up on the screen that asks you to enter your
- filespec. What is a filespec? Well what the program is looking for
- here is the path you want to load the puzzle from and any wildcards
- you may want to use in locating the puzzles names. It will
- automatically put a default filespec in of "*.puz".
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-
- This means that you want to see all the files that end in .puz in
- the current directory. If you put A:\*.pcx, you would get on the .pcx
- files on drive A:. Picture Puzzle supports the DOS convention for
- wildcards. (I.E. " *.*" means all files, "?an.*" this means ignore the
- first letter and the suffix). To find out more about DOS wildcarding
- refer to the a good DOS book.
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- If the filespec entered cannot locate any files then you will be
- returned to the main menu. If it does locate the files, another window
- will pop up with the filename in it. This window is the file window
- and has three buttons located on it at the bottom. These are Move,
- Esc, and Enter.
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- Move - Will allow you to move the file window around on the
- screen while the left mouse button is being held down. The box
- around the window will move until the button is released and then the
- rest of the contents will be drawn.
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- Esc - This will Escape you out to the main menu without selecting
- anything in the file selection window.
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- Enter - Enter is the same as hitting the return key. If you have
- selected any of the files with the keyboard and it is highlighted then
- the enter key will cause this selection to be accepted.
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- If a filename is selected which is not supported by the Picture
- Puzzle Program then a window will pop up letting you know that this
- file is the wrong file type. You will then be brought back to the
- filespec window with your previous filespec still in tack. At this
- point, you can either change your filespec or select it again.
- (Hopefully this time selecting a different file.) Note: This type of
- problem would only occur if you were use a wildcard specification that
- allowed you to see none supported Picture Puzzle files, like *.*.
-
- Saving Puzzles
-
- Saving a Puzzle that you have been working on is very easy and
- quick. Because Picture Puzzle only saves the changes that have been
- made to the puzzle and not the whole picture again it takes very
- little disk space and is fast. To save the puzzle, just select
- Load/Save on the Menu Bar. When the vertical menu drops down select
- Save Puzzle. Picture Puzzle will pop up a window and try to guess what
- name you would like to save the puzzle to. If you had loaded a Puzzle
- called pooch.puz and then tried to save it, Picture Puzzle would ask
- you if you would like to save it as Pooch.sav. You can at this point,
- type in a different name or accept the one Picture Puzzle selected.
- All Puzzles that get saved will be saved as .sav files. Even if you
- type in a different name the program will make sure it ends with .sav.
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- Once you have chosen a filename and accepted it, either by
- hitting the enter key or hitting the left mouse button in the file
- window, Picture Puzzle will check to see if that file already exists.
- If there is already a file by that name then a Yes/No window will pop
- up asking you if you would like to overwrite the file that is already
- there. Selecting Yes will write the current puzzle over that file and
- anything that was in the file previous to this will be lost! If you
- select No then Picture Puzzle will pop the filespec window back up and
- ask you for another path or name to save the Puzzle to.
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- Once you have loaded up a Puzzle, the program will keep track of
- whether or not you have made any changes to the screen. If you have,
- and you try and quit out of the program or if you try to Select a
- different Puzzle Size, the program will ask if you would like to save
- the Puzzle first. Otherwise, if you select No, then all the changes
- made up to that point will be lost.
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- Resizing A Puzzle
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- This is one of the best features in Picture Puzzle. You can make
- the Puzzle any size and shape you want by selecting Resize Grid on the
- Grid Options Menu. This can also be done after the Puzzle has been
- loaded, but this is like starting over because the Puzzle will be
- re-scrambled from scratch. If the program detects that you have made
- some moves and you are attempting to resize the Puzzle then you will
- be asked if you want to save the current Puzzle.
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- Once you have selected this Option the screen will be cleared and
- white Grid on a Blue background will appear. The grid will be the size
- of the current Puzzle you are working on or the default size if no
- Puzzle has been loaded. You must now use your arrow keys to change the
- size of the Puzzle pieces. The Left and Right arrow keys will create
- more or less pieces across the screen while the Up and Down arrow keys
- will create more or less pieces from the top to the bottom of the
- screen.
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- Once you have selected the size Puzzle you want, just hit the
- enter key to accept the current grid. If you have done this from the
- title screen and there is no Puzzle loaded then you will be asked for
- a filespec and name so the program can load the Puzzle. If you
- selected this option while a Puzzle was already loaded, then the
- current Puzzle will be loaded to the new grid size.
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- Picture Recognition
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- Another feature that is unique to Picture Puzzle is its ability
- to tell when you have the Puzzle done. Because you can resize the
- Puzzle to any size you want, and because you can load any .PCX and
- .GIF files that are around (As long as they have the correct
- resolution), you could end up creating a Puzzle that has tons of tiles
- that are all the same colors. For instance, what if you have put all
- the pieces together that are different and have only blue sky tiles
- left or lots of green grass tiles left. Well, Picture Puzzle can tell
- that these tiles are not in the correct place, but the pieces that go
- there are the same, so it will consider the Puzzle finished. The
- program will only do this for pieces that are identical, and we do
- mean identical. If the piece that belongs there and the current piece
- have only one dot that is different, Picture Puzzle will consider them
- as NOT being the same.
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- MColors
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- MColors is going to need some explaining. Picture Puzzle has the
- unique ability to be able to have the Menu Bar pop up while you are
- working on the Puzzle. This makes it really easy to select things from
- the Menu Bar with the Mouse while you are working on your Puzzle.
- Picture Puzzle also lets you load any Puzzles with any colors
- whatsoever. Because each picture that is loaded can change the color
- palettes the Menu Bar uses, you could load a picture which uses colors
- that make it very hard to see the Menu Bars text, if at all. So by
- selecting Mcolors you can cycle the Menu Bars colors through the
- current Palette until you find colors that are to your liking. These
- colors will also be saved with the Puzzle if you save it to work on at
- a later time.
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- MColors can be selected in several ways. The first is just to
- point to the Label MColors on the Menu Bar and click the left Mouse
- Button. Each time you click on the MColors label you will cycle the
- menu colors to the next set on the palette. This can also be achieved
- by using the M key on the Keyboard. Each time the M key is typed the
- colors will also change. That is because M is the HOT KEY for this
- selection on the Menu Bar. The third and final method for selection
- would be to use the arrow keys to move the highlighted selector on the
- Menu Bar to the MColors Label. Just passing over this label will
- cause it to change, so care should be taken not to pass through this
- selection unless you want to change your menu colors. You can quickly
- cycle through the possible menu colors by using the right and left
- arrow keys to toggle back and forth over this selection.
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- Grid Options
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- Grid On/Off
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- You may not like using the grid in Picture Puzzle while
- working on building your picture. If this is the case, then you
- can shut it off by selecting "Grid Off" on the Grid Options menu.
- You may also want to just turn it off to help you locate a puzzle
- piece that was harder to find with the grid covering some of the
- pattern. In either case you can turn the Puzzles grid on and off
- as you like.
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- If you do not want to go to the bother of bringing up the
- Menu Bar and selecting On or Off under Grid Options you can use
- the F8 Function key to turn the Grid On and Off.
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- Grid Colors
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- Because different graphics Pictures use different palettes
- from which their colors are chosen, it is hard to tell what grid
- colors will be best for that picture. You can change the grid
- color to something that would be easier on your eyes and suits
- you better. Use the Grid Options Menu and select "Colors". Once
- you have chosen this selection, each time you hit the left Mouse
- Button or type a key on the keyboard (other than the return key),
- the Grid color will cycle to the next color in the current
- palette. Once you have a color that you are happy with, just
- click on the right mouse button or hit the return key to keep
- that grid color, and go back to working on the Puzzle.
-
- If you do not want to go to the bother of bringing up the
- Menu Bar and selecting colors from the grid menu you can just use
- the F7 function key to cycle to the grid color you like.
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- Grid CrossHair
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- Each time you select a tile on the Puzzle Screen with the
- Mouse, the tile you have selected is indicated by a crosshair
- that pops up in that tile. If the piece you have selected is in
- the correct place then the tile is considered locked and the
- program will not let you select it. So if you select a tile and
- do not get the crosshair on it, that means you are not able to
- move that piece and must select another. This can also happen if
- you have picked up a piece and are trying to drop it on a piece
- that is in the correct place. The program will not let you drop
- your tile on a piece that is in the correct location. You will
- then have to select a different place to drop the tile.
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- If you have selected a tile, indicated by the crosshair being
- present on that piece, and you decide that is not the piece you
- want to move, just click on that piece again and the crosshair
- will disappear indicating that the piece has been dropped. There
- is no penalty for doing this and stats screen will not indicate
- that a move has been made.
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- The Crosshair can also be made any color you like by hitting
- the F9 Function Key. Understand though that you can only change
- the color of the Crosshair while it is visible, so you must have
- a tile selected to change it. This crosshair color will also be
- saved with the Puzzle if it is stored for later use.
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- Help Windows
-
- There are two different modes of help in the program. This makes
- for a wide variety of ways in which you can figure out how to get that
- Puzzle built. One of these modes however, Windowed Help, can only be
- used with PUZ files because of the information those files have that
- allow you to use that mode.
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- Windowed Help
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- This mode, when selected, will scale the Puzzle into a window
- in one of the four corners of the Puzzle screen. It allows you to
- see the complete picture of the Puzzle while you are looking at
- the screen you are working on. The window will be one quarter the
- size of the full screen and when it opens it will locate itself
- in the opposite corner from which you are working. It can tell by
- the last move you made where it should relocate itself. Windowed
- help can also be selected with the F1 function key while on the
- Puzzle screen, but not the title screen. Windowed help only works
- with Puz files.
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- Full Screen Help
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- The full screen help I call Cheat Mode. This is really a give
- away. The entire Puzzle screen will be redrawn with all the tiles
- in their correct place so that you can see where they go. This
- mode I would suggest you use on only those real tough pieces. To
- use this mode just select Help on the Menu Bar (While on the
- Puzzle Screen, NOT the Title Screen) and select Full Screen Help.
- Once the screen has been redrawn, just hit any key or a mouse
- button to continue. You can also select the Full Screen Help
- using the F2 Function Key.
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- Finding A Tile
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- On some of the really big Puzzles it can be very hard finding
- a certain tile. Well, there is a way you can get help finding it,
- but it will cost you! If you select a tile and then hit the SHIFT
- F1, the tile that belongs where the tile you have selected is,
- will be moved there. You will hear two double beeps in the
- speaker and it will be counted as an incorrect move. (After all,
- we can't let you have credit for that one!).
-
- There is of course another variation to this. You can select a
- tile and hit ALT F1, and that will put the tile you have selected
- where it belongs. Again you will get the double beep and receive
- NO credit for finding that tile. This can be a little confusing
- but once you get the hang of it, it is a very helpful feature for
- those tough ones. Just remember, once you have selected a tile
- (the crosshair is on the tile), you are either going to move that
- tile where it belongs or move the tile that belongs there to that
- spot.
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- Function Keys
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- The function keys can be used in place of the menus or hot keys
- while working on the Puzzle. They allow you to select things a little
- faster than if you have to pop up the menu, scroll to that function
- and then select it. Not everything can be selected from the function
- keys, just options that would be used while in a Puzzle.
-
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- The function keys CANNOT be used while the Menu Bars are on the
- screen, simply because they have their own Hot Keys used to select
- items on the menu faster. (The first letter of each word on the Menus
- is highlighted for this purpose). The Function Keys for Picture Puzzle
- have the following definitions.
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- F1 - Windowed Help F2 - Full Screen Help
- F3 - Sound Off/On F4 - Load Picture
- F5 - Save Picture F6 - Stats Window
- F7 - Grid Color F8 - Grid On/Off
- F9 - Crosshair Color F10 - Quit
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- ALT F1 - Find Tile SHIFT F1 - Place Tile
-
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- Sound
-
- Sound in Picture Puzzle can be disabled or enabled. There will be
- one low beep that lets you know that you have disabled the sound. When
- the sound is enabled you will get various tones throughout the
- building of a Puzzle. These tones will become more familiar as you use
- the program.
-
- Scramble
-
- Scrambling will sound just like scrambling. For every tile
- that is being placed on the screen a random sound will be heard.
- No matter how big or small the Puzzle or the pieces, the range of
- the sound will be adjusted.
-
- Load
-
- During a load you will again get a sound for every tile that
- is being placed on the screen. This time however, the tones will
- be incremented up the scale as the pieces are being saved.
-
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- Tile Correct
-
- This is a very distinctive sound that starts low and goes to
- a higher frequency very quickly to let you know that you
- have placed that tile in the correct place.
-
- Tile Locked
-
- This is a very quick double click to let you know that this
- piece cannot be picked up or moved by placing another piece on
- the top of it. You will also know from the fact that the
- crosshair will be visible in a tile that is in the proper place
- (Locked).
-
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- Tile Moved
-
- This is a single click that lets you know the pieces have
- been moved or swapped but the tile that you picked up was NOT
- placed in the correct position. If the tile that is swapped out
- with the tile you selected lands in the proper place you will not
- get the Tile Correct sound because it was not the tile you
- selected. It was just moved by the one you selected, and happened
- to move in the correct spot.
-
- Find A Tile
-
- Both the ALT F1 and the SHIFT F1 have a distinct sound. It
- is a double beep that is quickly evident. If you are going to
- cheat we might as well tell the world !
-
-
- Viewing Your Stats
-
- The stats screen is a real handy thing to have and can be popped
- up on the screen at any time, even before you load a Puzzle. This
- screen will always let you know where you are in the Building of your
- Puzzle. You get to the stats screen by selecting the Load/Save item on
- the Menu Bar at the top of the screen. You may have to use the right
- mouse button or the ESC key to pop the Menu Bar up. At the Bottom of
- the Load/Save vertical menu you will see View Stats (Sorry it was an
- afterthought!). When the window comes up it will indicate the
- following statistics:
-
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- Puzzle Size:
-
- The Puzzle size is the number of pieces across as well as the
- number of pieces down. The default grid size is 16 x 7 which will
- give you 16 pieces across the Puzzle and 7 down. That is a total
- of 112 pieces. You can have a Puzzle that is as small as 2 x 2 or
- as large as 40 x 35 which would give you a 1400 piece Puzzle.
-
- Number of Pieces:
- This will show you how many pieces are in your Puzzle. The
- default size is 112 pieces. The grid can be adjusted to have a
- minimum of a 4 piece puzzle or a maximum of a 1400 piece puzzle.
-
- Moves to Finish:
-
- Indicates how many pieces are in the wrong place, which tells
- you how many moves it would take to finish. This, of course, can
- be beat because you could put a piece in the correct location and
- may bump the piece that was there into its correct spot also.
-
- Total Moves:
-
- This is the total number of moves you have made on the Puzzle
- so far, including both Correct and In-Correct moves. If you pick
- a piece up however, and drop it in the same place you picked it
- up, it is NOT considered a move.
-
- Correct Moves:
-
- Indicates how many pieces you have picked up and then
- dropped in the correct place.
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- Incorrect Moves:
-
- Indicates how many pieces you have picked up and then
- dropped in the wrong place.
-
- Most times a single piece was moved:
-
- Keep your eye on this statistic as it may surprise you !
- This will keep track of how many times you have moved any single
- piece. The program will keep track of how many times each piece
- has been moved. It then uses the value for the piece that was
- moved the most. This does not indicate how many times a piece has
- been moved in a row, it indicates the most times a single piece
- has been moved.
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-
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- Number of times the help screen was used:
-
- This will track the number of times that you have used the
- help function. Whether you use Windowed Help or the Full Screen
- help, it will be counted. It will not however, count the number
- of times you use the SHIFT F1 or the ALT F1 (Find A Tile).
-
- Number of times the Puzzle was saved:
-
- This indicates how many times you have saved the Puzzle. It
- is helpful when you work on the really large Puzzles and want to
- know how many times you have come back to it.
-
-
-
- Command Line Options
-
- Picture Puzzle allows you to select your Puzzle right on the
- command line if you prefer. Just type the name of the Puzzle you want
- right after you type Puzzle to start the program. Picture Puzzle will
- however, bring up the title screen first and then when you hit the
- return key it will proceed to load your Puzzle. The only limitation is
- that it will be the default grid that is used unless you have
- specified a .SAV Puzzle which will load whatever grid size it was
- saved with. All formats will work in this manner, but be sure to give
- a valid Puzzle filename or the program will just exit when it finds
- out that it cannot load the Puzzle. The following are a couple of
- examples for loading a Puzzle from the commandline.
-
- Puzzle pooch.puz - Load the Pooch.Puz Puzzle
- Puzzle hplane.gif - Load the HydroPlane Puzzle
-
-
- Title Screen
-
- The title screen is the first screen you will see when you start
- up Picture Puzzle. It will come up whether you have specified a Puzzle
- on the command line or not.
-
- You will see the title box for Picture Puzzle at the top of the
- screen and then a window will pop up below the title box with a scaled
- down version of one of the Puzzles in it. The Puzzle will sit there
- and scramble itself randomly into all different sizes until you hit
- the return key to move on. REMEMBER however, once you do hit the
- return key, give the Puzzle a chance to finish scrambling the screen
- that it is on !
-
-
-
- Next, if you have an unregistered copy of Picture Puzzle a
- window, will pop up with all the registration information in it.
- Along with this window, at the top of the screen will be a Menu Bar
- that will allow you to select where to go from here. A couple of
- things are different on the title screen Menu Bar than on the Puzzle
- Screen Menu Bar. Those are the Info and Help Selections. The Info
- Selection drops down a menu that has all kinds of information screens
- about how Picture Puzzle was written, by whom it was developed, how to
- register, how Picture Puzzle is supported, and a special thanks
- section. This same information is provided later in this manual in
- more detail. The Help selection drops a window down that will allow
- you to select help on most any features and modes in the Picture
- Puzzle program. This is the Online help section. If you have not read
- all of the sections in this manual, or just need a refresher on a few
- things, that is the place to look.
-
-
-
- Puzzle Screen
-
- The Puzzle screen is used after a Puzzle has been loaded into the
- system and is ready to be worked on. Like the title screen, you can
- pop up the Menu Bar and select items with the mouse just like you did
- on the title screen. However, two of the selections on the Menu Bar
- are different when you are located on the Puzzle screen. On the
- Puzzle screen's Menu Bar "Info" has been changed to MColors (See the
- MColors section) and the "Help" selection still says help, but instead
- of dropping a vertical menu down that has parts of the manual in it,
- it now is used for getting the Windowed or Full screen help.
-
- Once you are on the Puzzle screen the Menu Bar can be popped up
- by clicking on the Right Mouse Button. Once up, a selection can be
- made or you can just point to pieces of the puzzle and start moving
- them. The Menu Bar will know when it is supposed to go away. If you
- click on the Menu Bar in a place that does not select any of the
- labels, the Menu Bar will disappear and the tile underneath will be
- selected. If you find that this was not what you intended to do just
- click on the selected tile again and the move will be cancelled.
-
-
- Support
-
- Software Creations BBS is the 24 hour, 7 day a week, support
- board for Picture Puzzle. Picture Puzzle can however, be found on
- other quality BBS systems such as Xevious and Channel 1. Software
- Creations carries more than 50 conferences, echo mail from all over
- the world, a Games Gallery with Online MultiPlayer games, and Online
- Order Door, and over 1 Gigabyte of great programs for download
- and evaluation. For access to the Software Creations BBS use one of
- the following access lines:
-
- (508) 365-2359 - USR HST 9600/14.4k
- (508) 365-9668 - USR Dual Standard 9600/14.4k
- (508) 365-9669 - 2400 MNP 5
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- Special Thanks
-
- You can't write a program like Picture Puzzle without having some
- people to thank. Without these people this program would have either
- taken a lot longer or not existed at all. They are as follows:
-
- Gary Sirois (Pooch, Ski, Hplane, Swan, Lemond, etc, etc)
-
- Gary has done more than a fantastic job on all of the Puzzle
- Pictures. This allowed me to release Picture Puzzle to you with
- all of our own original Pictures. Gary drew these Pictures all by
- hand using Deluxe Paint II and Deluxe Paint II Enhanced. If you
- have an interest in using some of Gary's Graphics or his color
- clipart collection, he can be found on the Software Creations
- BBS. Gary has also created several disks full of great Puzzles.
-
- Nels Anderson (Mah Jongg, Shooting Gallery, SuperFly, etc)
-
- I can't count the times Nels has given me advice and
- encouragement. In writing Shareware, and with my own Software
- Creations BBS. Without Nels Software Creations would not have
- been where it is today. Nels is the Sysop of XEVIOUS, the support
- board for his and Dick Olsen's software products. They have been
- producing quality software now for several years and supporting
- the shareware industry. You can try their programs by calling
- Xevious at (508) 875-3618. Or get them from the Software
- Creations BBS.
-
-
- Dick Olsen (BassTour, Tikler, etc)
-
- Along with Nels, Dick gave me many tips, hints and pointers
- on putting out good Shareware. Dick's programs are of very high
- standards and are among the first programs you should look for
- when trying to find quality software for your enjoyment.
-
- Samatha Anderson
-
- Samatha is the daughter to a very close friend of mine. He
- mentioned to me one day that she really liked playing with the
- mouse on his computer but didn't really have anything she could
- use it with that would be simple for her. Thats how Picture
- Puzzle got started. Thank-You Sammi ! (Note: No Relation to Nels
- !)
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- Helpful Hints
-
- What are valid paths ?
-
- Here are some examples:
-
- C:\PPuzzle\Puzzles\*.puz
-
- Finds all the puz files in the directory Puzzles from the root
- directory on drive C.
-
- If you are already in the directory PPuzzles you can just type
- \Puzzles\*.puz and it will find them also.
-
- *.gif will locate all the gif files in the current
- directory.
-
- Resizing the Puzzle :
-
- If you have loaded and already scrambled the Puzzle but
- decided that you did not want that size, you can still change it.
- Before you make any moves just reselect the Resize Grid Option
- again, select another size grid and reload the puzzle. This can
- be done as many times as you want. It's better to reload and
- resize before you move any pieces on the screen, because you will
- just loose those moves anyway unless you save them as another
- Puzzle.
-
-
- Sometimes the grid can hide things
-
- You may notice while you are building a Puzzle that you think
- the picture is all done and the tiles that are left are all the
- same. If the grid did not remove itself from the screen then the
- Puzzle is not complete yet. There are still pieces that are
- different. The difference may be hidden under the grid. You can
- select the grid OFF option and look at the tiles again. This
- will clearly indicate which of the pieces are different.
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- Trademarks & Copyrights
-
-
-
- PUZ files are developed by
- Dan Linton for Picture Puzzles
-
- PCX files & PC Paintbrush are
- developments of ZSoft corporation.
-
- GIF and 'Graphics Interchange Format' are trademarks of
- CompuServe, Incorporated.
- an H&R Block Company
-
-
- IBM is a registered trademark of International Business Machines.
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- Microsoft is a registered trademark of Microsoft Corporation.
-
- Turbo C++ is a registered trademark of Borland International, Inc.
-
- Graphics-Menu (tm) is a trademark of Island Systems.